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- Documentation to DynamiteWarriors
- """""""""""""""""""""""""""""""""
-
- Configuration needed : Kickstart 1.2 or higher
-
-
- DynamiteWarriors is a multiplayer game with up to five player.
- If a four-player-adapter is connected, up to four player are able
- to play with joysticks. To win the game, a player has to desintegrate
- all other players using explosions of bombs planted. DynamiteWarriors
- is only a multiplayer game, so a soloplayer can't play it in a way
- that makes sense.
- After starting the game all possible Characters run into the screen. Then
- the main menu appears. This action can be shortend by pressing any key.
- This key can also chose immediately a menu item of the main menu.
- The game starts by pressing the key "S" in the main menu. To quit the
- program the key "Q" has to be used. To change the keymap for one
- (keyboard) player, the key "A" is needed. Then the player characted has
- to be choosen by pressing one of the function keys F1-F5. Further the
- program asks the keys for e.g. moving, plant bombs, etc. In the case
- that an other player owns one of the choosen keys, nothing will happen.
- If the old keymap is alright, the <ESC> key jumps to the next action.
- The key "C" switches to a sub menu, where some start options can be
- changed. The first option can change the number of obstactles in the
- labyrinth. These obstacles can't be bombed away and blocks the players
- way. The next parameter changes the number of bombs available
- and after that the range of the explosions of any bombs at the beginning.
- The last option switches the monster off and on. These monster can kill the
- players and only be removed by the hot flames of explosions. By pressing
- the <ESC> key the main menu will apear again.
- The kind of controlling the player can be changed in the main menu by
- selecting the player by pressing the respective function key F1-F5.
- If no kind of controlling is displayed, the character won't be drawn up.
- After the game has started, four characters stand in a edge of the
- playfield and one in the middle. The playfield consists of hard, bomb
- proofed material and of lose brick walls that can be bombed away.
- If a player has planted a bomb, he should leave the horizontal and vertical
- direction, where the explosion extend itself.
- Under some ruins of walls sometimes appear monster or different extras :
-
- Symbol of bomb - The player is able to plant one bomb more, while the last
- ones aren't exploded yet.
-
- Symbol of circles - The range of all bombs increases.
-
- Symbol of joystick - Changes the left-right-controll of all opponents.
-
- Symbol of double arrow right - The own player runs faster a shorttime.
-
- Symbol of double arrow left - All opponents get slower a shorttime.
-
- Symbol of shield - Creates a shield, making the player insensitive against
- fire and monster a shorttime.
-
- Symbol of crossed bomb - All opponents are not able to plant a bomb
- a shorttime.
-
- Symbol of skull - Kills the player immediately.
-
- Symbol of question mark - causes one of the upper extras (also dead!)
-
-
- The game is finished if all players except for one (or none) are dead.
- By pressing the <ESC> key three times at any time (not in pause mode).
- Locking the <CAPS LOCK> key will pause the game and releasing it will
- continue the game.
-
- I wish everbody nice explosions and might the most mean win!
-
-
- This game is shareware. If you like the game, I wish you to send
- me some money to compensate my work (from 10$ up). For that, if I have
- programmed an improved version (only if there is enough interest in it)
- I will inform and send you an exclusive version. Copyright 1992-1993
- by Andre Wiethoff. The program may only be copied with these unchanged
- documemtations.
-
-
- If you have questions, found errors or have ideas of improvement :
- Andre Wiethoff
- Höhenweg 2
- 57392 Schmallenberg
- Germany
-